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This is a complete listing of everything that shows up in Stage 4, based on the information in stage.dat. All distances are in pixels. The distance to the right boundary is in parentheses next to the wave number. The Entity column says what is being spawned. The word "Criminal" means the entity is a tied-up criminal. This color means the entity is a boss. This color means it is a boss, and joins the player's team when it dies. This color means it is a soldier, meaning that it will not respawn once all bosses are dead, even if it has still has lives left. The HP column says how much HP the entity gets (in Normal or Difficult). The Amount column says how many of these entities are created, to be rounded down, where n is the number of fighters on team 1. The Lives column says how many lives the entity has. Finally, the Position column says around where (on the horizontal axis) the entity will spawn; in actuality, it will randomly spawn up to about 300 pixels to the right of this number.


Act 1Edit

Entity HP Amount Lives Position
Wave 1 (900) Criminal Jan50014900
Criminal Monk400141300
Criminal Bandit100191100
Criminal Bandit100191000
Sorcerer10011900
Bandit or Hunter502.0n1900
Sorcerer1000.5n1900
Wave 2 (1200) Sorcerer100111200
Bandit or Hunter50111200
Bandit or Hunter501.3n11200
Sorcerer1000.2n11200
Bandit or Hunter500.2n11200
Wave 3 (1700) Bandit or Hunter50111700
Bandit or Hunter50n11700
Wave 4 (2200) Any hero250112200
Any hero25011-300
Mark200150±1000
Jack150150±1000
Sorcerer100150±1000
Bandit or Hunter50n1±1000
Jack1500.3n2±1000
Sorcerer1000.3n50±1000
Bandit or Hunter500.3n50±1000
Mark500.2n1±1000


Act 2Edit

Entity HP Amount Lives Position
Wave 1 (1800) Criminal Sorcerer20016900
Criminal Jack30016900
Bandit or Hunter50211800
Bandit or Hunter503.0n11800
Wave 2 (2200) Any hero250122200
Any hero25012-900
Mark200162200
Jack15012-900
Hunter5025-900
Bandit or Hunter50250±1000
Mark2000.6n62200
Jack1500.5n2-900
Sorcerer1000.4n2-900
Bandit or Hunter500.4n50±1000
Bandit or Hunter500.3n50±1000


Act 3Edit

Entity HP Amount Lives Position
Wave 1 (1900) Criminal Bandit100191100
Criminal Bandit100191000
Milk4502.0n1900
Bandit or Hunter502.0n21900
Beer450n1900
Wave 2 (2200) Any hero250122200
Any hero250112200
Any hero25021-900
Mark200162200
Jack15012-900
Hunter5025-900
Bandit or Hunter50250±1000
Mark2000.6n62200
Sorcerer1000.6n2-900
Bandit or Hunter500.6n50±1000
Jack1500.5n2-900
Bandit or Hunter500.4n50±1000


Act 4Edit

Entity HP Amount Lives Position
Wave 1 (1800) Criminal Bandit100191100
Criminal Bandit100191000
Milk4502.0n1900
Bandit or Hunter502.0n21800
Beer450n1900
Wave 2 (2200) Firen400112200
Freeze40011-900
Jan25015±1000
Sorcerer50350±1000
Sorcerer502.0n50±1000


Act 5Edit

Entity HP Amount Lives Position
Wave 1 (2200) Firzen1500112200
Mark2001502200
Jack1501502200
Sorcerer1001502200
Bandit or Hunter50n502200
Bandit or Hunter500.5n502200
Sorcerer1000.3n12200
Mark2000.25n502200
Jack1500.2n502200

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