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This is a complete listing of everything that shows up in Stage 3, based on the information in stage.dat. All distances are in pixels. The distance to the right boundary is in parentheses next to the wave number. The Entity column says what is being spawned. The word "Criminal" means the entity is a tied-up criminal. This color means the entity is a boss. This color means it is a boss, and joins the player's team when it dies. This color means it is a soldier, meaning that it will not respawn once all bosses are dead, even if it has still has lives left. The HP column says how much HP the entity gets (in Normal or Difficult). The Amount column says how many of these entities are created, to be rounded down, where n is the number of fighters on team 1. The Lives column says how many lives the entity has. Finally, the Position column says around where (on the horizontal axis) the entity will spawn; in actuality, it will randomly spawn up to about 300 pixels to the right of this number.


Act 1Edit

Entity HP Amount Lives Position
Wave 1 (900) Criminal Mark40011900
Criminal Monk400111300
Sorcerer10011900
Bandit or Hunter502.0n1900
Sorcerer1000.5n1900
Wave 2 (1200) Sorcerer100111200
Bandit or Hunter50111200
Bandit or Hunter501.3n11200
Sorcerer1000.2n11200
Bandit or Hunter500.2n11200
Wave 3 (1700) Bandit or Hunter50111700
Bandit or Hunter50n11700
Wave 4 (2200) Any hero250112200
Mark200112200
Jack150112200
Sorcerer100112200
Bandit or Hunter50n12200
Milk4500.5n1100
Jack1500.3n22200
Sorcerer1000.3n502200
Bandit or Hunter500.3n502200
Mark500.2n12200


Act 2Edit

Entity HP Amount Lives Position
Wave 1 (900) Criminal Sorcerer200111300
Criminal Jack300111100
Mark20011900
Sorcerer10011900
Bandit or Hunter502.0n1900
Mark2000.4n1900
Sorcerer1000.4n1900
Wave 2 (1200) Milk45011100
Beer45011100
Sorcerer100111200
Bandit or Hunter50111200
Sorcerer100n21200
Bandit or Hunter50n21200
Wave 3 (1700) Milk45011100
Beer45011100
Jack150111700
Bandit or Hunter50n11700
Milk4500.5n1100
Beer4500.3n1100
Jack1500.3n11700
Wave 4 (2200) Any hero250122200
Mark200122200
Jack1501502200
Sorcerer1001502200
Bandit or Hunter50n12200
Bandit or Hunter500.5n502200
Sorcerer1000.3n12200
Mark2000.2n12200
Jack1500.2n12200


Act 3Edit

Entity HP Amount Lives Position
Wave 1 (1300) Milk45011100
Beer45011100
Criminal Hunter10014900
Criminal Bandit10014900
Mark200121300
Sorcerer1001501300
Bandit or Hunter50n501300
Milk4500.5n1100
Beer4500.3n1100
Mark2000.3n11300
Sorcerer1000.3n501300
Wave 2 (1400) Jack150121400
Sorcerer1001501400
Bandit or Hunter50111400
Milk4501.4n1100
Bandit or Hunter50n501400
Beer4500.7n1100
Jack1500.3n11400
Sorcerer1000.3n501400
Wave 3 (1700) Milk45011100
Beer45011100
Mark200111700
Sorcerer100111700
Bandit or Hunter50n11700
Milk4500.7n1100
Beer4500.5n1100
Mark2000.2n11700
Wave 4 (2200) Any hero250132200
Mark200112200
Jack1501502200
Sorcerer1001502200
Bandit or Hunter50n12200
Bandit or Hunter500.5n502200
Jack1500.3n12200
Mark2000.2n22200
Sorcerer1000.2n12200


Act 4Edit

Entity HP Amount Lives Position
Wave 1 (1500) Sorcerer100111500
Milk4502.0n1100
Beer450n1100
Bandit or Hunter50n11500
Sorcerer1000.5n11500
Wave 2 (2200) Any hero250152200
Mark200122200
Jack1501502200
Sorcerer1001502200
Bandit or Hunter50n12200
Bandit or Hunter500.5n502200
Sorcerer1000.3n12200
Mark2000.25n502200
Jack1500.2n502200


Act 5Edit

Entity HP Amount Lives Position
Wave 1 (2200) LouisEX1000112200
Mark200122200
Jack1501502200
Sorcerer1001502200
Bandit or Hunter50n12200
Bandit or Hunter500.5n502200
Sorcerer1000.3n12200
Mark2000.25n502200
Jack1500.2n502200

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