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This is a complete listing of everything that shows up in Stage 2, based on the information in stage.dat. All distances are in pixels. The distance to the right boundary is in parentheses next to the wave number. The Entity column says what is being spawned. The word "Criminal" means the entity is a tied-up criminal. This color means the entity is a boss. This color means it is a boss, and joins the player's team when it dies. This color means it is a soldier, meaning that it will not respawn once all bosses are dead, even if it has still has lives left. The HP column says how much HP the entity gets (in Normal or Difficult). The Amount column says how many of these entities are created, to be rounded down, where n is the number of fighters on team 1. The Lives column says how many lives the entity has. Finally, the Position column says around where (on the horizontal axis) the entity will spawn; in actuality, it will randomly spawn up to about 300 pixels to the right of this number.


Act 1Edit

Entity HP Amount Lives Position
Wave 1 (900) Criminal Sorcerer200111300
Bandit or Hunter502.0n1900
Wave 2 (1200) Bandit or Hunter50111200
Bandit or Hunter501.3n11200
Bandit or Hunter500.2n11200
Wave 3 (1700) Bandit or Hunter50111700
Bandit or Hunter50n11700
Wave 4 (2200) Milk450111100
Beer450111100
Bandit or Hunter501.4n22200
Bandit50n12200
Bandit or Hunter50n12200
Bandit or Hunter500.4n12200
Bandit or Hunter500.15n12200


Act 2Edit

Entity HP Amount Lives Position
Wave 1 (900) Criminal Mark40011900
Bandit or Hunter502.0n1900
Wave 2 (1200) Milk45011400
Beer45011400
Bandit or Hunter5011±1000
Bandit or Hunter501.3n1±1000
Bandit or Hunter500.2n1±1000
Wave 3 (1700) Milk45011800
Beer45011800
Bandit or Hunter50111700
Bandit or Hunter502.0n1-900
Bandit or Hunter50n11700
Milk4500.7n1800
Beer4500.3n1800
Wave 4 (2200) Mark200112200
Mark20011-300
Bandit or Hunter50n502200
Bandit or Hunter50n1-300
Mark2000.3n12200
Bandit or Hunter500.2n502200


Act 3Edit

Entity HP Amount Lives Position
Wave 1 (900) Criminal Jack300111100
Bandit or Hunter502.0n1900
Wave 2 (1200) Milk45011300
Beer45011300
Any hero250111200
Bandit or Hunter50211200
Bandit or Hunter500.7n501200
Mark2000.4n11200
Bandit or Hunter500.2n501200
Wave 3 (1700) Milk45011500
Beer45011500
Bandit or Hunter50111700
Bandit or Hunter502.0n1-900
Bandit or Hunter50n11700
Milk4500.7n1500
Beer4500.3n1500
Wave 4 (2200) Any hero250112200
Mark200112200
Bandit or Hunter50n502200
Bandit or Hunter50n1-300
Bandit or Hunter500.3n502200


Act 4Edit

Entity HP Amount Lives Position
Wave 1 (900) Bandit or Hunter502.0n1900
Wave 2 (1200) Milk45011300
Beer45011300
Any hero250111200
Bandit or Hunter501501200
Bandit or Hunter50111200
Bandit or Hunter500.7n501200
Bandit or Hunter500.2n501200
Wave 3 (1700) Milk45011300
Beer45011300
Any hero250111700
Bandit or Hunter501501700
Bandit or Hunter50111700
Milk4500.7n1500
Bandit or Hunter500.7n501700
Beer4500.3n1500
Bandit or Hunter500.2n501700
Wave 4 (2200) Milk45011500
Beer45011500
Any hero250112200
Mark200112200
Bandit or Hunter50112200
Bandit or Hunter50n502200
Bandit or Hunter50n1-300
Bandit or Hunter500.2n502200


Act 5Edit

Entity HP Amount Lives Position
Wave 1 (900) Bandit or Hunter502.0n1900
Wave 2 (1200) Milk45011300
Beer45011300
Any hero250211200
Bandit or Hunter501501200
Bandit or Hunter50111200
Bandit or Hunter500.7n501200
Mark2000.4n11200
Bandit or Hunter500.24n501200
Wave 3 (1700) Milk45011300
Beer45011300
Milk450n1300
Beer450n1300
Bandit or Hunter50n12400
Bandit or Hunter50n11700
Bandit or Hunter50n21700
Bandit or Hunter500.7n13600
Bandit or Hunter500.7n13100
Wave 4 (2200) Any hero250132200
Mark200112200
Bandit or Hunter502502200
Bandit or Hunter50n1-300
Bandit or Hunter500.7n502200
Mark2000.26n1-300
Bandit or Hunter500.24n50-300
Bandit or Hunter500.2n502200
Bandit or Hunter500.19n50-300

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