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This is a complete listing of everything that shows up in Stage 1, based on the information in stage.dat. All distances are in pixels. The distance to the right boundary is in parentheses next to the wave number. The Entity column says what is being spawned. The word "Criminal" means the entity is a tied-up criminal. This color means the entity is a boss. This color means it is a boss, and joins the player's team when it dies. This color means it is a soldier, meaning that it will not respawn once all bosses are dead, even if it has still has lives left. The HP column says how much HP the entity gets (in Normal or Difficult). The Amount column says how many of these entities are created, to be rounded down, where n is the number of fighters on team 1. The Lives column says how many lives the entity has. Finally, the Position column says around where (on the horizontal axis) the entity will spawn; in actuality, it will randomly spawn up to about 300 pixels to the right of this number.


Act 1Edit

Entity HP Amount Lives Position
Wave 1 (900) Bandit50n2900
Wave 2 (1300) Hunter50111300
Bandit50n21300
Hunter500.4n11300
Wave 3 (1700) Bandit or Hunter50121700
Bandit or Hunter50n21700
Wave 4 (2200) Milk450111100
Beer450111100
Hunter50112200
Bandit50112200
Bandit50n12200
Hunter500.4n12200
Hunter500.2n12200


Act 2Edit

Entity HP Amount Lives Position
Wave 1 (900) Bandit or Hunter502.0n2900
Wave 2 (1100) Milk45011400
Beer45011400
Bandit or Hunter50111100
Bandit or Hunter501.5n11100
Wave 3 (1700) Bandit or Hunter50121700
Bandit or Hunter50n21700
Wave 4 (2200) Milk450111100
Beer450111100
Bandit50n12200
Bandit or Hunter50n12200
Bandit or Hunter500.8n12200
Bandit or Hunter500.2n12200


Act 3Edit

Entity HP Amount Lives Position
Wave 1 (900) Bandit or Hunter502.0n2900
Wave 2 (1100) Milk45011400
Beer45011400
Bandit or Hunter5011±1000
Bandit or Hunter501.5n1±1000
Bandit or Hunter500.4n1±1000
Bandit or Hunter500.15n1±1000
Wave 3 (1700) Bandit or Hunter50121700
Bandit or Hunter50n21700
Wave 4 (2200) Milk450111300
Beer450111300
Bandit or Hunter501.4n2±1000
Bandit50n12200
Bandit or Hunter50n2±1000
Bandit or Hunter500.4n2±1000
Bandit or Hunter500.15n2±1000


Act 4Edit

Entity HP Amount Lives Position
Wave 1 (900) Criminal Jack300111700
Bandit or Hunter502.0n2900
Wave 2 (1100) Milk45011400
Beer45011400
Hunter5011-700
Bandit50121100
Hunter501.3n1-700
Bandit501.3n21100
Wave 3 (1700) Bandit or Hunter50121700
Bandit or Hunter50n21700
Wave 4 (2200) Mark200112200
Bandit50n12200
Bandit or Hunter50n502200
Milk4500.7n11100
Bandit or Hunter500.4n22200
Beer4500.3n11100
Mark2000.3n12200


Act 5Edit

Entity HP Amount Lives Position
Wave 1 (900) Criminal Sorcerer20011900
Bandit or Hunter502.0n2900
Wave 2 (1100) Milk45011400
Beer45011400
Hunter50111100
Bandit50121100
Hunter500.8n11100
Bandit or Hunter500.8n21100
Wave 3 (1700) Bandit or Hunter50111700
Bandit or Hunter50n11700
Wave 4 (2200) Milk450111100
Beer450111100
Bandit or Hunter50112200
Bandit or Hunter50n12200
Milk4500.7n11400
Beer4500.3n11400
Wave 5 (3000) Mark200113000
Mark20011-900
Bandit or Hunter503.0n1-900
Bandit or Hunter50n503000
Bandit or Hunter500.4n50±1000
Mark2000.2n13000
Bandit or Hunter500.2n50±1000
Mark2000.18n1-900

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